On average, children spend about 7 hours using entertainment media in one day. They are continuously multitasking between devices as they listen to music, play games, and communicate through social networking. Video games tend to include every kind of digital content- music, text, video, and pictures, which makes them really engaging for children.
As teachers, we are always trying new tools to enhance the motivation and engagement in our classroom. A new trend is using video games for educational purposes inside the classroom. Teachers who have begun using games in the classroom are finding that video games are teaching their students critical thinking and problem solving skills. They also can be engaging and motivating for the students.
Because students are so tech savvy, it only makes sense to incorporate these tools into the classroom setting. As you think about this topic and your current teaching placements, please choose one question below and share your thoughts and opinions about gaming in the classroom.
1- Do you currently use games in your classroom to motivate and engage your students? If so, share what you do in your classroom.
2- Can you discuss any of the benefits or drawbacks that teachers and students may face when implementing gaming for educational purposes.
3- Do you think you would encounter resistance from parents or administrators if you begin to implement gaming in your classroom? How could you handle the resistance?
4- Can you share video games that you have found valuable to students and explain why they have value within the classroom setting.
I am looking forward to hearing what you all have to say!!